Sometimes when I start thinking about a problem, it sits in there for a while, and then (after\u00a0 minutes; and sometimes months or years if there is a lot of other research to do besides) I get an answer.\u00a0 Which is not an “answer” really; it is a key clue\/source\/cue\/root cause for a simpler experiment – a process that is much like what Spanish architect and engineer Santiago Calatrava (designer of St Nicholas Church on Ground Zero) calls de-coding<\/a>. <\/span><\/p>\n I have taken no math beyond high school.<\/span> Nevertheless, right now (January 2015), I am thinking about something that could be termed ‘isometric geocohedrons in n-folding quadrille space’. And got this description of what I am thinking about by thinking about another problem and getting this as the answer [Note 1].<\/span><\/p>\n Simply put, spatial thinking and imagined space can be sticky for me–to reduce the complexity of understanding, usually I describe this as being able to enter imagined space and sometimes become the space\/problem\/challenge. <\/span><\/p>\n My lesson in exercising the mind’s eye<\/a> illustrates this further. Also the note about Cloudboxing (Project #5 at the ‘wicked problems’ page)<\/a>\u00a0 <\/span><\/p>\n Note 1: <\/strong>To me, this describes the motion of the nexus object on a <\/span>offset path <\/span>curving along and then down the inside of a teacup of space to a right angled path, accompanied by a arraycloud of data particles moving along a concave curvature of near-distant space towards an imagined collapsing unifying convergence point with the right-angled path. Saul Bellow calls what I do being \u201ca first class noticer\u201d; which, with a\u00a0 talent for complex spatial reasoning, you could call “wraparound\u201d thinking: using parallel\/multilevel strategies to conceptualize the entirety of 3D experience. Sometimes when I start thinking about a problem, it sits in there for a while, and then (after\u00a0 minutes; and sometimes […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1331,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-1391","page","type-page","status-publish","hentry"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/pages\/1391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/comments?post=1391"}],"version-history":[{"count":25,"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/pages\/1391\/revisions"}],"predecessor-version":[{"id":3007,"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/pages\/1391\/revisions\/3007"}],"up":[{"embeddable":true,"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/pages\/1331"}],"wp:attachment":[{"href":"https:\/\/davehuer.com\/wp-json\/wp\/v2\/media?parent=1391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}Saul Bellow calls what I do being \u201ca first class noticer\u201d; which, with a\u00a0 talent for complex spatial reasoning, you could call “wraparound\u201d thinking: using parallel\/multilevel strategies to conceptualize the entirety of 3D experience.
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